Summary

My name is Mickael Bonfill and i am a digital artist and an enthusiast developer. Since my childhood I spent days and nights on computers creating stuffs. During my freelance years as 3D artist, I learn by myself several aspects of software development. Firstly it was to build some production tools to use in Maya and 3ds Max. I also participated and contributed at beta version of Shotgun Software's Toolkit API. Since theses experiences, I used to contribute to several open-source projects on Github, like Node.js (Porting distribution for system using ARMv5te archithecture). My last project i'm currently working on is a cross-platform video-games emulators frontend called ScreenBox, as Lead Developer (C++, Qt). I'm always looking for opportunities to learn new programming languages and tips. So now I focus my career in software development department.

Final Student's year short movie

This is Sam, the short animated I made with others classmates during my final year as 3D student in France. I'm always thanking all the people who watch and enjoy it... It has almost 30 millions views on YouTube, and has been selected in two Animation Festivals !


Skills & Software Proficiency

3D Animation 3D Modeling Digital Sculpting Texturing Digital Painting Lighting Character Modeling
3ds Max Maya ZBrush Manga Studio Photoshop Illustrator Premiere Pro After Effects Substance Painter Nuke Marmoset Toolbag Topogun Shotgun Software xNormal Keyshot

Known languages and frameworks

C C++ C# MaxScript / MELScript Python Java Go Javascript (ES5/ES6) HTML5 CSS3 PHP
Qt JUCE Boost SDL2 Meteor Ionic Electron Angular React Express.JS CodeIgniter PyGame   ...

Experience

3D Technical Artist

Simthetiq Inc.

Jun 2016 - March 2017 (10 months - Montréal, Canada)

Graphics Tools development on several softwares (3dsMax, Maya, Unreal Engine, Unity).

2D Layout Artist

Manic Media

Jan 2016 (1 month - Perpignan, France)

Environment painting for a call for project. Mood and color research.

C++ Developer

ScreenZone

Oct 2015 - Dec 2015 (3 months - Perpignan, France)

Working on a cross-platform video games emulators frontend project, using Qt and SDL2 frameworks.

Freelance 2D & 3D Artist

Payetaprod Studio

Feb 2013 - Nov 2014 (1 year and 10 months - Perpignan, France)

Direction of a short movie, Sam. Working as team manager, concept artist, art director, 3D generalist and editor for this project. Several jobs as 3D Generalist for small companies.

Freelance 3D Artist

Visuamobile

Nov 2012 - May 2013 (7 months - Paris, France)

3D conceptor for web applications and tablets app.

Freelance 3D Artist

DB Light

Jul 2012 - Aug 2012 (2 months - Pia, France)

Work about monumental video projections in South France.Modeling, Mapping, Texturing, Lighting et Rendering.Production & Post-Production.

2D & 3D Artist (Intern)

Zagtoon

Apr 2012 - Jun 2012 (3 months - Paris, France)

Working for the animation serie Kobushi. More informations at http://www.kobushi-official.com. Posings - Characters Flash Animations - Layouts - FX - Post-Production

General-purpose agent

SEML Prades

Jul 2011 - Aug 2011, Jul 2010 - Aug 2010, Jul 2009 - Aug 2009 (6 months - Prades, France)

Team member and leader about restoration services. Summer Job.

Télécharger mon CV (pdf, Fr)   Download My Resume (pdf, Eng)